# Method WorldObject:IsWithinDist2d [-] [+]

Returns true if the point is in the given distance of the WorldObject

The distance is measured only in x,y coordinates. Notice that the distance is measured from the edge of the WorldObject.

## Synopsis

`isInDistance = WorldObject:IsWithinDist2d( x, y, distance )`

## Arguments

**number**x*Valid numbers*: all decimal numbers.

**number**y*Valid numbers*: all decimal numbers.

**number**distance*Valid numbers*: all decimal numbers.

## Returns

**boolean**isInDistance*See method description.*