Method Global:RegisterCreatureGossipEvent [-] [+]

Registers a Creature gossip event handler.

enum GossipEvents
{
    GOSSIP_EVENT_ON_HELLO                           = 1,    // (event, player, object) - Object is the Creature/GameObject/Item. Can return false to do default action. For item gossip can return false to stop spell casting.
    GOSSIP_EVENT_ON_SELECT                          = 2,    // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is only for player gossip. Can return false to do default action.
    GOSSIP_EVENT_COUNT
};

Synopsis

cancel = RegisterCreatureGossipEvent( entry, event, function )

cancel = RegisterCreatureGossipEvent( entry, event, function, shots )

Arguments

number entry

Creature entry Id.

Valid numbers: integers from 0 to 4,294,967,295.

number event

Creature gossip event Id, refer to GossipEvents above.

Valid numbers: integers from 0 to 4,294,967,295.

function function

Function to register.

number shots (0)

The number of times the function will be called, 0 means "always call this function".

Valid numbers: integers from 0 to 4,294,967,295.

Returns

function cancel

A function that cancels the binding when called.

Generated on 11/04/2018
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