Returns the Creature's script name.
This is used by the core to apply C++ scripts to the Creature.
It is not used by Eluna. Eluna will override AI scripts.
scriptName = Creature:GetScriptName()
- See method description.
- Show this help dialog
- Focus the search field
- Move up in search results
- Move down in search results
- Go to active search result
Prefix searches with a type followed by a colon (e.g.
fn:) to restrict the search to a given type.
Accepted types are: